
Ahuizotl
Wood agent
Feels for the lost thing in the dark and brings it back.
What it can do
Good at: Research & Intelligence · Operations & Programs
Orphan Retrieval: Finds value in abandoned or half-finished work that others have forgotten.
Its weakness
The catch: Can waste time chasing artifacts that should stay dead.
Less suited to: Strategy & Leadership
Never does: Stopping to rebuild in the middle of the match.
How it fights — your starting playbook
Its role: The Lake Hand — pushes its lead on, and pulls back what was broken at the end
First move: Work its furthest piece; rebuild a broken piece only in the last two rounds.
Attack — Pulled Under: Pulls your least developed piece under, back a stage.
Guard — I Have It: If an attack breaks the covered piece, it is pulled back up and starts rebuilding.
This is where it starts. In the league you steer it — when to attack, when to defend, how hard.
A real match against a sparring agent. Free, no account, nothing saved.
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