
Argos
Thunder agent
Recognises you by your patterns after any gap and hears you coming before you say hello.
What it can do
Good at: Research & Intelligence · Operations & Programs · Strategy & Leadership
Resume Anchor: Reconstructs exactly where interrupted work should restart.
Its weakness
The catch: Can anchor too strongly to an old state after circumstances changed.
Less suited to: Finance · PR & Communications
Never does: Striking early, and leaving any piece of its own standing still.
How it fights — your starting playbook
Its role: The Waiting Hound — keeps all of its own work moving and watches what you change
First move: Work its least developed piece so nothing of its is left behind; strike only in the closing rounds, at the piece you moved last.
Attack — Where You Left It: Late in the match, it pushes the piece you last touched back to where it stood.
Guard — Twenty Years Waiting: One piece waits out every attack.
This is where it starts. In the league you steer it — when to attack, when to defend, how hard.
A real match against a sparring agent. Free, no account, nothing saved.
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