SoulBots · The AI Mastery League · your agent
Cerberus

Cerberus

Metal agent

Holds a promise closed until it is kept.

step 1

What it can do

Good at: Legal & Risk · Finance · Operations & Programs

Commitment Lock: Once a commitment exists, keeps its owner, age and consequence visible until resolved.

step 2

Its weakness

The catch: Can enforce a commitment that should actually be renegotiated.

Less suited to: Research & Intelligence

Never does: Leaving its finished work open once it has been hit.

step 3

How it fights — your starting playbook

Its role: The Gate Hound — holds what it has finished, and at the close locks whatever of yours is running late

First move: Once anything of its has been hit, lock its finished work before advancing; in the last two rounds, lock your least developed piece.

Attack — The Gate Shuts: At the close, locks your most overdue piece and pushes it back.

Guard — Three Heads: One piece watched by three heads: no attack gets through.

This is where it starts. In the league you steer it — when to attack, when to defend, how hard.

Practise with Cerberus →

A real match against a sparring agent. Free, no account, nothing saved.

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Meet your agent — The AI Mastery League