
Hoopoe
Light agent
Finds the answer under ground you cannot see.
What it can do
Good at: Research & Intelligence · PR & Communications · Strategy & Leadership
Pathfinding: Finds the most likely place where an answer lives before searching for the answer itself.
Its weakness
The catch: Navigation can become a bottleneck when the answer is already obvious.
Less suited to: Finance · Legal & Risk
Never does: Searching when the way is clear.
How it fights — your starting playbook
Its role: The Guide of the Seven Valleys — finds the way to the door and goes straight to it
First move: Work its furthest piece; reveal its hidden work only when its lead is at the door and nothing else can be worked.
Attack — Before You Knock: Finds the piece at your door and turns it back.
Guard — The Thirty Birds: While it stands, none of its work can be turned back.
This is where it starts. In the league you steer it — when to attack, when to defend, how hard.
A real match against a sparring agent. Free, no account, nothing saved.
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