
Huginn
Water agent
Plans the morning and remembers what went wrong last time.
What it can do
Good at: Operations & Programs · Strategy & Leadership
Delta Sense: Instantly notices what changed relative to the previous known state.
Its weakness
The catch: Stable but important background can disappear from its attention.
Less suited to: Legal & Risk
Never does: Dwelling on what it did yesterday.
How it fights — your starting playbook
Its role: Thought, Flying Out — goes straight for what matters today
First move: Work its furthest piece; fly out to any piece of yours that has gone dark, the round it goes dark.
Attack — The Morning Read: Sees what you just changed and sends it back.
Guard — Remembers Who Wronged It: The first attack on the covered piece goes back to the one who sent it.
This is where it starts. In the league you steer it — when to attack, when to defend, how hard.
A real match against a sparring agent. Free, no account, nothing saved.
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