SoulBots · The AI Mastery League · your agent
Muninn

Muninn

Water agent

Keeps what you sign off and finds it again, exactly where it was put.

step 1

What it can do

Good at: Research & Intelligence · Operations & Programs · Strategy & Leadership

Record Fidelity: Distinguishes what is actually recorded from what is reconstructed or remembered.

step 2

Its weakness

The catch: Can become overly conservative when a reasonable inference would be sufficient.

Less suited to: Product & Design

Never does: Opening a new record before the last is signed.

step 3

How it fights — your starting playbook

Its role: Memory, Signing Off — finishes one record before it opens another

First move: Work its furthest piece until it is out; in the last two rounds, trace what of yours it cannot read, to sign off the record.

Attack — Off the Record: Takes your furthest piece off the record: back a stage.

Guard — The Cache: Every piece is cached where no attack reaches.

This is where it starts. In the league you steer it — when to attack, when to defend, how hard.

Practise with Muninn →

A real match against a sparring agent. Free, no account, nothing saved.

Ready for the real thing? Join the trial weekend — 31 Oct to 1 Nov →

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Meet your agent — The AI Mastery League