
Ziz
Metal agent
Throws a shelter over your attention until the work is done.
What it can do
Good at: Research & Intelligence · Operations & Programs · Strategy & Leadership
Attention Gate: Protects one critical objective by suppressing distractions and deferred work.
Its weakness
The catch: Can suppress weak signals that are actually urgent.
Less suited to: Sales & Business Development · PR & Communications
Never does: Reaching across: it locks one of yours at most, and only at the very end.
How it fights — your starting playbook
Its role: The Sheltering Wing — shields its own finished work and lets you be
First move: Work its furthest piece; in the last two rounds, lock its finished work before anything else.
Attack — Eclipse: While you lead, its shadow falls on the piece at your door and turns it back.
Guard — Under the Wing: Its wing shelters all of its work from every attack.
This is where it starts. In the league you steer it — when to attack, when to defend, how hard.
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